 If VersionLessThan 0.9.3
   Message "This mod must be installed by OBMM version 0.9.3 or later to prevent script errors."
   FatalError
EndIf

SetVar Pre0Mod "Better Cities Full.esp"
SetVar Pre0aMod "Better Cities Full - B&M Edition.esp"
SetVar Pre1Mod "Better Cities BRUMA.esp"
SetVar Pre2Mod "Better Cities LEYAWIIN.esp"
SetVar Pre3Mod "Better Cities CHEYDINHAL.esp"
SetVar Pre4Mod "Better Cities CHORROL.esp"
SetVar Pre5Mod "Better Cities ANVIL.esp"
SetVar Pre6Mod "Better Cities BRAVIL.esp"
SetVar Pre6aMod "Better Cities BRAVIL - Blood & Mud.esp"
SetVar Pre7Mod "Better Cities SKINGRAD.esp"
SetVar Pre8Mod "Better Cities IC Market.esp"
SetVar Pre9Mod "Better Cities IC Arboretum.esp"
SetVar icd0Mod "Better Imperial City.esp"
SetVar icd1Mod "Better Cities IC Arcane University.esp"
SetVar icd2Mod "Better Cities IC Arena.esp"
SetVar icd3Mod "Better Cities IC Elven Gardens.esp"
SetVar icd4Mod "Better Cities IC Green Emperor Way.esp"
SetVar icd5Mod "Better Cities IC Prison.esp"
SetVar icd6Mod "Better Cities IC Talos Plaza.esp"
SetVar icd7Mod "Better Cities IC Temple.esp"
SetVar icd8Mod "Better Cities IC Waterfront.esp"
AllowRunOnLines 

DontInstallAnyPlugins
DontInstallAnyDataFiles

InstallPlugin "Better Cities Resources.esm"

If DialogYesNo "Willst du die zusammengefasste Version von Better Cities v4?"
	If DataFileExists "Blood&Mud.esp"
		InstallPlugin %Pre0aMod%
		Message "Blood & Mud wurde erkannt, also wird die Blood & Mud Edition installiert."
	Else
		InstallPlugin %Pre0Mod%
	EndIf
	InstallPlugin %icd0Mod%
	
	SetVar iPre0 1
	
		LoadAfter %icd0Mod% %Pre0aMod%
		LoadAfter %icd0Mod% %Pre0Mod%
Else
	SelectMany "Waehle das(die) zu installierende(n) Plugin(s)", \
	 	"Anvil", \
	 	"Bravil", \
	 	"Bruma", \
	 	"Cheydinhal", \
	 	"Chorrol", \
	 	"IC Baumgarten", \
	 	"IC Geheime Universitaet", \
	 	"IC Arena", \
		"IC Elfengarten", \
		"IC Palast", \
		"IC Marktbezirk", \
		"IC Gefaegnis", \
		"IC Talos-Platz", \
		"IC Tempel", \
		"IC Hafenbezirk", \
	 	"Leyawiin", \
	 	"Skingrad"
		Case IC Marktbezirk
			CopyPlugin "Individual\\Better Cities IC Market.esp" %Pre8Mod%
			SetVar iPre8 1
		Break
		Case Skingrad
			CopyPlugin "Individual\\Better Cities Skingrad.esp" %Pre7Mod%
			SetVar iPre7 1
		Break
		Case Bravil
			If DataFileExists "Blood&Mud.esp"
				CopyPlugin "Individual\\Better Cities BRAVIL - Blood & Mud.esp" "Better Cities BRAVIL - Blood & Mud.esp"
			Else
				CopyPlugin "Individual\\Better Cities Bravil.esp" %Pre6Mod%
			EndIf
			SetVar iPre6 1
		Break
		Case Anvil
			CopyPlugin "Individual\\Better Cities Anvil.esp" %Pre5Mod%
			SetVar iPre5 1
		Break
		Case Chorrol
			CopyPlugin "Individual\\Better Cities Chorrol.esp" %Pre4Mod%
			SetVar iPre4 1
		Break
		Case Cheydinhal
			CopyPlugin "Individual\\Better Cities Cheydinhal.esp" %Pre3Mod%
			SetVar iPre3 1
		Break
		Case Leyawiin
			CopyPlugin "Individual\\Better Cities Leyawiin.esp" %Pre2Mod%
			SetVar iPre2 1
		Break
		Case Bruma
			CopyPlugin "Individual\\Better Cities Bruma.esp" %Pre1Mod%
			SetVar iPre1 1
		Break
		Case IC Baumgarten
			CopyPlugin "Individual\\Better Cities IC Arboretum.esp" %Pre9Mod%
			SetVar iPre9 1
		Break
		Case IC Geheime Universitaet
			CopyPlugin "Individual\\Better Cities IC Arcane University.esp" %icd1Mod%
		Break
		Case IC Arena
			CopyPlugin "Individual\\Better Cities IC Arena.esp" %icd2Mod%
		Break
		Case IC Elfengarten
			CopyPlugin "Individual\\Better Cities IC Elven Gardens.esp" %icd3Mod%
		Break
		Case IC Palast
			CopyPlugin "Individual\\Better Cities IC Green Emperor Way.esp" %icd4Mod%
		Break
		Case IC Gefaegnis
			CopyPlugin "Individual\\Better Cities IC Prison.esp" %icd5Mod%
		Break
		Case IC Talos-Platz
			CopyPlugin "Individual\\Better Cities IC Talos Plaza.esp" %icd6Mod%
		Break
		Case IC Tempel
			CopyPlugin "Individual\\Better Cities IC Temple.esp" %icd7Mod%
		Break
		Case IC Hafenbezirk
			CopyPlugin "Individual\\Better Cities IC Waterfront.esp" %icd8Mod%
		Break
	EndSelect
EndIf

			LoadAfter %Pre6Mod% %Pre5Mod%
			LoadAfter %Pre6aMod% %Pre5Mod%
			LoadAfter %Pre1Mod% %Pre6Mod%
			LoadAfter %Pre1Mod% %Pre6aMod%
			LoadAfter %Pre3Mod% %Pre1Mod%
			LoadAfter %Pre4Mod% %Pre3Mod%
			LoadAfter %Pre2Mod% %Pre4Mod%
			LoadAfter %Pre7Mod% %Pre2Mod%
			LoadAfter %Pre9Mod% %Pre7Mod%
			LoadAfter %icd1Mod% %Pre9Mod%
			LoadAfter %icd2Mod% %icd1Mod%
			LoadAfter %icd3Mod% %icd2Mod%
			LoadAfter %icd4Mod% %icd3Mod%
			LoadAfter %Pre8Mod% %icd4Mod%
			LoadAfter %icd5Mod% %Pre8Mod%
			LoadAfter %icd6Mod% %icd5Mod%
			LoadAfter %icd7Mod% %icd6Mod%
			LoadAfter %icd8Mod% %icd7Mod%

;=============================================================================================						
;		OPTIONAL PLUGINS
;=============================================================================================						
SelectManyWithDescriptions "Fixes Plugins", \
		"Bank of Cyrodiil", "Ersetzt das Original, um die Kompatibilitaet herzustellen. Die Original-Mod wird benoetigt. Eine Ueberpruefung, ob die Mod installiert ist, wird durchgefuehrt.", \
		"Illumination Within Revived", "Ersetzt das Original, um die Kompatibilitaet herzustellen. Die Original-Mod wird benoetigt. Eine Ueberpruefung, ob die Mod installiert ist, wird durchgefuehrt.", \
		"Illumination Within Revived Retrofitted", "Ersetzt das Original, um die Kompatibilitaet herzustellen. Die Original-Mod wird benoetigt. Eine Ueberpruefung, ob die Mod installiert ist, wird durchgefuehrt.", \
		"Slof's Goth Shop", "Ersetzt das Original, um die Kompatibilitaet herzustellen. Die Original-Mod wird benoetigt. Eine Ueberpruefung, ob die Mod installiert ist, wird durchgefuehrt.", \
		"Clocks of Cyrodiil", "Dieses Plugin ersetzt dein Original Clocks of Cyrodiil. Die Original-Mod wird benoetigt. Eine Ueberpruefung, ob die Mod installiert ist, wird durchgefuehrt.", \
		"Schriftzubehr", "Whle zwischen zwei Plugins fr das Schriftzubehr. Keine weiteren Resourcen ntig.", \
		"Nichts", "Du willst nix davon."
		;"Thieves Highway", "This plugin is the only thing you need for Lynge Thieves Highway", \
;=============================================================================================						
	Case Bank of Cyrodiil
		If DataFileExists "Meshes\\Zabank\\zapaintingemperor01.nif"
			CopyPlugin "Extra\\Fix\\Bank of Cyrodiil\\za_bankmod.esp" "za_bankmod.esp"
			If Equal %iPre0% 1
				LoadBefore "za_bankmod.esp" %Pre0Mod%
				LoadBefore "za_bankmod.esp" %icd0Mod%
			Else
				LoadBefore "za_bankmod.esp" %Pre9Mod%
			EndIf
		Else
			Message "Du musst das Original Bank of Cyrodiil installieren."
		EndIf
	Break
;=============================================================================================						
	Case Illumination Within Revived
		If DataFileExists "Meshes\\Architecture\\MMWindowLights\\anvilwindowMC01SETCT.nif"
			CopyPlugin "Extra\\Fix\\IWRevived\\IWR-Windows.esp" "IWR-Windows.esp"
			If Equal %iPre0% 1
				LoadBefore "IWR-Windows" %Pre0Mod%
				LoadBefore "IWR-Windows" %icd0Mod%
			EndIf
		Else
			Message "Du musst das Original Illumination Within Revived installieren und dessen esp mit dieser ersetzen."
		EndIf
	Break
;=============================================================================================						
	Case Illumination Within Revived Retrofitted
		If DataFileExists "Meshes\\Architecture\\MMWindowLights\\anvilwindowMC01SETCT.nif"
      CopyPlugin "Extra\\Fix\\IWRRetrofitted\\IWRRetrofittedWindows.esp" "IWRRetrofittedWindows.esp"
      If Equal %iPre0% 1
				LoadBefore "IWRRetrofittedWindows.esp" %Pre0Mod%
				LoadBefore "IWRRetrofittedWindows.esp" %icd0Mod%
			EndIf
		Else
			Message "Du musst das Original Illumination Within Revived Retrofitted installieren und dessen esp mit dieser ersetzen."
		EndIf
	Break
;=============================================================================================						
	Case Slof's Goth Shop
		If DataFileExists "Meshes\\Clutter\\as\\asgothhandofgothsign.nif"
			CopyPlugin "Extra\\Fix\\SlofsGothShop\\Slof's Goth Shop.esp" "Slof's Goth Shop.esp"
			If Equal %iPre0% 1
				LoadBefore "Slof's Goth Shop.esp" %Pre0Mod%
				LoadBefore "Slof's Goth Shop.esp" %icd0Mod%
			Else
				LoadBefore "Slof's Goth Shop.esp" %Pre4Mod%
			EndIf
		Else
			Message "Du musst den Original Slof' Oblivion Goth Shop (und den Shop II) installiert haben und die Originale esp wird ueberschrieben. Verwende nur diese und nicht die der Beta!"
		EndIf
	Break
;=============================================================================================						
	Case Clocks of Cyrodiil
		If DataFileExists "Sound\\fx\\ambient\\clock\\ClockChimes0.wav"
			SetVar nam9Mod "ClocksOfCyrodiil-DV.esp"
			CopyPlugin "Extra\\Fix\\CoC\\ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp" %nam9Mod%
			If Equal %iPre0% 1
				LoadBefore %nam9Mod% %Pre0Mod%
				LoadBefore %nam9Mod% %icd0Mod%
			Else
				LoadBefore %nam9Mod% %Pre1Mod%
				LoadBefore %nam9Mod% %Pre2Mod%
				LoadBefore %nam9Mod% %Pre3Mod%
				LoadBefore %nam9Mod% %Pre4Mod%
				LoadBefore %nam9Mod% %Pre5Mod%
				LoadBefore %nam9Mod% %Pre6Mod%
				LoadBefore %nam9Mod% %Pre7Mod%
				LoadBefore %nam9Mod% %Pre8Mod%
				LoadBefore %nam9Mod% %Pre9Mod%
			EndIf
		Else
			Message "Du musst das Original Clocks of Cyrodiil DV installieren und deren esp mit dieser hier ersetzen, damit der Fix funktioniert."
		EndIf
	Break
;=============================================================================================						
	Case Schriftzubehr
		SetVar nam11Mod "Scribe Supplies.esp"
		If Equal %iPre0% 1
			If DialogYesNo "Willst du die intensivere Version vom Schriftzubehoer (welche viele Zellen berhrt)?"
				CopyPlugin "Extra\\Fix\\Scribe Supplies\\00RBScribeSupplies Intensive.esp" %nam11Mod%
			Else
				CopyPlugin "Extra\\Fix\\Scribe Supplies\\00RBScribeSupplies02, read summary.esp" %nam11Mod%
			EndIf
			LoadBefore %nam11Mod% %Pre0Mod%
			LoadBefore %nam11Mod% %icd0Mod%
		Else
			If Equal %iPre8% 1
				If DialogYesNo "Willst du die intensivere Version vom Schriftzubehoer (welche viele Zellen berhrt)?"
					CopyPlugin "Extra\\Fix\\Scribe Supplies\\00RBScribeSupplies Intensive.esp" %nam11Mod%
				Else
					CopyPlugin "Extra\\Fix\\Scribe Supplies\\00RBScribeSupplies02, read summary.esp" %nam11Mod%
				EndIf
				LoadBefore %nam11Mod% %Pre8Mod%
			Else
				Message "Weder Better Cities Full noch Better Cities ICMarket wurden gefunden, also brauchst du diesen Fix nicht."
			EndIf
		EndIf
	Break
	Case Nichts
		Message "Es wird kein Fix installiert."
	Break
EndSelect
;=============================================================================================						

;=============================================================================================						
SelectWithDescriptions "Stadtverteidigung", \
		"Full City Defences", "Diese Mod fuegt Bogenschuetzen auf den Mauern aller Staedte hinzu (Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad). Du kannst es entweder mit der Full Version oder aber mit allen separaten nutzen.", \
		"Separate City Defences", "Waehle diese Option, um auswaehlen zu koennen, welche Stadtverteidigungen du installieren willst (geht nicht mit Better Cities Full).", \
		"Nichts", "Keine Stadtverteidigung wird installiert."
;=============================================================================================						
	Case Full City Defences
		If Equal %iPre0% 1
			CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Full City Defences.esp" "Better Cities - Full City Defences.esp"
			LoadAfter "Better Cities - Full City Defences.esp" %Pre0Mod%
			LoadAfter "Better Cities - Full City Defences.esp" %icd0Mod%
		Else
			If Equal %iPre1% 1
				If Equal %iPre2% 1
					If Equal %iPre3% 1
						If Equal %iPre4% 1
							If Equal %iPre5% 1
								If Equal %iPre6% 1
									If Equal %iPre7% 1
										CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Full City Defences.esp" "Better Cities - Full City Defences.esp"
										LoadAfter "Better Cities - Full City Defences.esp" %Pre1Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre2Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre3Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre4Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre5Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre6Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre7Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre8Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %Pre9Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd1Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd2Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd3Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd4Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd5Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd6Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd7Mod%
										LoadAfter "Better Cities - Full City Defences.esp" %icd8Mod%
									EndIf
								EndIf
							EndIf
						EndIf
					EndIf
				EndIf
			Else
				Message "Dir fehlt eine der Better Cities Plugins, damit du die City Defences fuer alles Staedte nutzen kannst."
			EndIf
		EndIf
	Break
;=============================================================================================						
	Case Separate City Defences
		;=============================================================================================	
		SelectManyWithDescriptions "Separate Plugins fuer die Stadtverteidiung", \
			"ANVIL", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von Anvil fuer die Stadtverteidigung", \
			"BRAVIL", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von BRAVIL fuer die Stadtverteidigung", \
			"BRUMA", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von BRUMA fuer die Stadtverteidigung", \
			"CHEYDINHAL", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von CHEYDINHAL fuer die Stadtverteidigung", \
			"CHORROL", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von CHORROL fuer die Stadtverteidigung", \
			"LEYAWIIN", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von LEYAWIIN fuer die Stadtverteidigung", \
			"SKINGRAD", "Plaziert Bogenschuetzen und ihre Tueren an den Mauern von SKINGRAD fuer die Stadtverteidigung"
		;=============================================================================================	
			Case ANVIL
				If Equal %iPre5% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Anvil City Defences.esp" "Better Cities - Anvil City Defences.esp"
					LoadAfter "Better Cities - Anvil City Defences.esp" %Pre5Mod%
					LoadAfter "Better Cities - Anvil City Defences.esp" %icd8Mod%
				Else
					Message "Anvil fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case BRAVIL
				If Equal %iPre6% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Bravil City Defences.esp" "Better Cities - Bravil City Defences.esp" 
					LoadAfter "Better Cities - Bravil City Defences.esp" %Pre6Mod%
					LoadAfter "Better Cities - Bravil City Defences.esp" %icd8Mod%
				Else
					Message "Bravil fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case BRUMA
				If Equal %iPre1% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Bruma City Defences.esp" "Better Cities - Bruma City Defences.esp" 
					LoadAfter "Better Cities - Bruma City Defences.esp" %Pre1Mod%
					LoadAfter "Better Cities - Bruma City Defences.esp" %icd8Mod%
				Else
					Message "Bruma fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case CHEYDINHAL
				If Equal %iPre3% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Cheydinhal City Defences.esp" "Better Cities - Cheydinhal City Defences.esp" 
					LoadAfter "Better Cities - Cheydinhal City Defences.esp" %Pre3Mod%
					LoadAfter "Better Cities - Cheydinhal City Defences.esp" %icd8Mod%
				Else
					Message "Cheydinhal fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case CHORROL
				If Equal %iPre4% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Chorrol City Defences.esp" "Better Cities - Chorrol City Defences.esp" 
					LoadAfter "Better Cities - Chorrol City Defences.esp" %Pre4Mod%
					LoadAfter "Better Cities - Chorrol City Defences.esp" %icd8Mod%
				Else
					Message "Chorrol fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case LEYAWIIN
				If Equal %iPre2% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Leyawiin City Defences.esp" "Better Cities - Leyawiin City Defences.esp" 
					LoadAfter "Better Cities - Leyawiin City Defences.esp" %Pre2Mod%
					LoadAfter "Better Cities - Leyawiin City Defences.esp" %icd8Mod%
				Else
					Message "Leyawiin fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
			Case SKINGRAD
				If Equal %iPre7% 1
					CopyPlugin "Extra\\Add\\City Defences\\Better Cities - Skingrad City Defences.esp" "Better Cities - Skingrad City Defences.esp" 
					LoadAfter "Better Cities - Skingrad City Defences.esp" %Pre7Mod%
					LoadAfter "Better Cities - Skingrad City Defences.esp" %icd8Mod%
				Else
					Message "Skingrad fehlt, fuer das du die Stadtverteidigung installieren willst."
				EndIf
			Break
		EndSelect
		;=============================================================================================	
	Break
;=============================================================================================						
	Case None
		Message "Keine Stadtverteidigung wird installiert."
	Break
EndSelect
;=============================================================================================	


;=============================================================================================	
;UL Chorrol Hinterland
		If DataFileExists "Meshes\\Signposts\\ChorrolMiningCompanySign.nif"
			CopyPlugin "Extra\\Patch\\Unique Landscapes\\BCChorrol-ChorrolHinterland fix.esp" "Better Cities - Unique Landscape Chorrol Hinterland.esp"
			If Equal %iPre0% 1
				LoadAfter "Better Cities - Unique Landscape Chorrol Hinterland.esp" %Pre0Mod%
				LoadAfter "Better Cities - Unique Landscape Chorrol Hinterland.esp" %icd0Mod%
			Else
				LoadAfter "Better Cities - Unique Landscape Chorrol Hinterland.esp" %Pre1Mod%
				LoadAfter "Better Cities - Unique Landscape Chorrol Hinterland.esp" %Pre4Mod%
				LoadAfter "Better Cities - Unique Landscape Chorrol Hinterland.esp" %icd8Mod%
			EndIf
		EndIf
;=============================================================================================	
;UL Bravil BarrowFileds
	If DataFileExists "Unique Landscapes - Bravil Barrowfields DV.esp"
		If DataFileExists "Blood&Mud.esp"
			CopyPlugin "Extra\\Patch\\Unique Landscapes\\BCBravilB&M-Barrowfields patch.esp" "Better Cities - Unique Landscape Barrowfields.esp"
			If Equal %iPre0% 1
				LoadAfter "Better Cities - Unique Landscape Barrowfields.esp" %Pre0aMod%
			Else
				LoadAfter "Better Cities - Unique Landscape Barrowfields.esp" %Pre6aMod%
			EndIf
		Else
			CopyPlugin "Extra\\Patch\\Unique Landscapes\\BCBravil-Barrowfields patch.esp" "Better Cities - Unique Landscape Barrowfields.esp"
			If Equal %iPre0% 1
				LoadAfter "Better Cities - Unique Landscape Barrowfields.esp" %Pre0Mod%
			Else
				LoadAfter "Better Cities - Unique Landscape Barrowfields.esp" %Pre6Mod%
			EndIf
		EndIf
	EndIf
;=============================================================================================						
;Old Crow Inn
		If DataFileExists "OldCrowInn.esp"
			SetVar nam4Mod "Better Cities - Old Crow Inn.esp"
			CopyPlugin "Extra\\Patch\\Old Crow Inn\\Better Cities - Old Crow Inn.esp" %nam4Mod%
			If Equal %iPre0% 1
				LoadAfter %nam4Mod% %Pre0Mod%
				LoadAfter %nam4Mod% %icd0Mod%
			Else
				LoadAfter %nam4Mod% %Pre8Mod%
				LoadAfter %nam4Mod% %icd8Mod%
			EndIf
		EndIf
;=============================================================================================						
;Knightly Armory
		If DataFileExists "KnightlyArmory.esp"
			SetVar nam12Mod "Better Cities - Knightly Armory.esp"
			CopyPlugin "Extra\\Patch\\Knightly Armory\\Better Cities - Knightly Armory.esp" %nam12Mod%
			If Equal %iPre0% 1
				LoadAfter %nam12Mod% %Pre0Mod%
				LoadAfter %nam12Mod% %icd0Mod%
			Else
				LoadAfter %nam12Mod% %Pre1Mod%
				LoadAfter %nam12Mod% %Pre4Mod%
				LoadAfter %nam12Mod% %icd8Mod%
			EndIf
		EndIf
;=============================================================================================						
;COBL drinkable wells
		If DataFileExists "COBL Main.esm"
			CopyPlugin "Extra\\Patch\\BC COBL\\Better Cities - COBL.esp" "Better Cities - COBL.esp"
			LoadAfter "Better Cities - COBL.esp" %Pre0Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre1Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre2Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre3Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre4Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre5Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre6Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre7Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre8Mod%
			LoadAfter "Better Cities - COBL.esp" %Pre9Mod%
			LoadAfter "Better Cities - COBL.esp" %icd0Mod%
			LoadAfter "Better Cities - COBL.esp" %icd1Mod%
			LoadAfter "Better Cities - COBL.esp" %icd2Mod%
			LoadAfter "Better Cities - COBL.esp" %icd3Mod%
			LoadAfter "Better Cities - COBL.esp" %icd4Mod%
			LoadAfter "Better Cities - COBL.esp" %icd5Mod%
			LoadAfter "Better Cities - COBL.esp" %icd6Mod%
			LoadAfter "Better Cities - COBL.esp" %icd7Mod%
			LoadAfter "Better Cities - COBL.esp" %icd8Mod%
		EndIf
;=============================================================================================						
;Halcyon Island
		If DataFileExists "Halcyon Island.esp"
			SetVar nam14Mod "Better Cities - Halcyon Island.esp"
			CopyPlugin "Extra\\Patch\\Halcyon Island\\Better Cities - Halcyon Island.esp" %nam14Mod%
			LoadAfter %nam14Mod% %Pre0Mod%
			LoadAfter %nam14Mod% %Pre1Mod%
			LoadAfter %nam14Mod% %Pre2Mod%
			LoadAfter %nam14Mod% %Pre3Mod%
			LoadAfter %nam14Mod% %Pre4Mod%
			LoadAfter %nam14Mod% %Pre5Mod%
			LoadAfter %nam14Mod% %Pre6Mod%
			LoadAfter %nam14Mod% %Pre7Mod%
			LoadAfter %nam14Mod% %Pre8Mod%
			LoadAfter %nam14Mod% %Pre9Mod%
			LoadAfter %nam14Mod% %icd0Mod%
			LoadAfter %nam14Mod% %icd1Mod%
			LoadAfter %nam14Mod% %icd2Mod%
			LoadAfter %nam14Mod% %icd3Mod%
			LoadAfter %nam14Mod% %icd4Mod%
			LoadAfter %nam14Mod% %icd5Mod%
			LoadAfter %nam14Mod% %icd6Mod%
			LoadAfter %nam14Mod% %icd7Mod%
			LoadAfter %nam14Mod% %icd8Mod%
		EndIf
;=============================================================================================						
;Tears of the Fiend
		If DataFileExists "TOTF.esp"
			SetVar nam16Mod "Better Cities - Tears of the Fiend.esp"
			CopyPlugin "Extra\\Patch\\TotF\\Better Cities - Tears of the Fiend.esp" %nam16Mod%
			LoadAfter %nam16Mod% %Pre0Mod%
			LoadAfter %nam16Mod% %Pre1Mod%
			LoadAfter %nam16Mod% %Pre2Mod%
			LoadAfter %nam16Mod% %Pre3Mod%
			LoadAfter %nam16Mod% %Pre4Mod%
			LoadAfter %nam16Mod% %Pre5Mod%
			LoadAfter %nam16Mod% %Pre6Mod%
			LoadAfter %nam16Mod% %Pre7Mod%
			LoadAfter %nam16Mod% %Pre8Mod%
			LoadAfter %nam16Mod% %Pre9Mod%
			LoadAfter %nam16Mod% %icd0Mod%
			LoadAfter %nam16Mod% %icd1Mod%
			LoadAfter %nam16Mod% %icd2Mod%
			LoadAfter %nam16Mod% %icd3Mod%
			LoadAfter %nam16Mod% %icd4Mod%
			LoadAfter %nam16Mod% %icd5Mod%
			LoadAfter %nam16Mod% %icd6Mod%
			LoadAfter %nam16Mod% %icd7Mod%
			LoadAfter %nam16Mod% %icd8Mod%
		EndIf
;=============================================================================================						
;Ruined Tail's Tale
		If DataFileExists "RTT.esp"
			SetVar nam18Mod "Better Cities - Ruined Tail's Tale.esp"
			CopyPlugin "Extra\\Patch\\Ruined Tail's Tale\\Better Cities - Ruined Tail's Tale.esp" %nam18Mod%
				LoadAfter %nam18Mod% %Pre0Mod%
				LoadAfter %nam18Mod% %Pre1Mod%
				LoadAfter %nam18Mod% %Pre2Mod%
				LoadAfter %nam18Mod% %Pre3Mod%
				LoadAfter %nam18Mod% %Pre4Mod%
				LoadAfter %nam18Mod% %Pre5Mod%
				LoadAfter %nam18Mod% %Pre6Mod%
				LoadAfter %nam18Mod% %Pre7Mod%
				LoadAfter %nam18Mod% %Pre8Mod%
				LoadAfter %nam18Mod% %Pre9Mod%
				LoadAfter %nam18Mod% %icd0Mod%
				LoadAfter %nam18Mod% %icd1Mod%
				LoadAfter %nam18Mod% %icd2Mod%
				LoadAfter %nam18Mod% %icd3Mod%
				LoadAfter %nam18Mod% %icd4Mod%
				LoadAfter %nam18Mod% %icd5Mod%
				LoadAfter %nam18Mod% %icd6Mod%
				LoadAfter %nam18Mod% %icd7Mod%
				LoadAfter %nam18Mod% %icd8Mod%
		EndIf
;=============================================================================================						
;TIE Resctricted Areas
		If DataFileExists "TIE.esp"
			SetVar nam19Mod "Better Cities - TIE Restricted Area.esp"
			CopyPlugin "Extra\\Patch\\TIE\\Better Cities - TIE Restricted Area.esp" %nam19Mod%
				LoadAfter %nam19Mod% %Pre0Mod%
				LoadAfter %nam19Mod% %Pre1Mod%
				LoadAfter %nam19Mod% %Pre2Mod%
				LoadAfter %nam19Mod% %Pre3Mod%
				LoadAfter %nam19Mod% %Pre4Mod%
				LoadAfter %nam19Mod% %Pre5Mod%
				LoadAfter %nam19Mod% %Pre6Mod%
				LoadAfter %nam19Mod% %Pre6aMod%
				LoadAfter %nam19Mod% %Pre7Mod%
				LoadAfter %nam19Mod% %Pre8Mod%
				LoadAfter %nam19Mod% %Pre9Mod%
				LoadAfter %nam19Mod% %icd0Mod%
				LoadAfter %nam19Mod% %icd1Mod%
				LoadAfter %nam19Mod% %icd2Mod%
				LoadAfter %nam19Mod% %icd3Mod%
				LoadAfter %nam19Mod% %icd4Mod%
				LoadAfter %nam19Mod% %icd5Mod%
				LoadAfter %nam19Mod% %icd6Mod%
				LoadAfter %nam19Mod% %icd7Mod%
				LoadAfter %nam19Mod% %icd8Mod%
		EndIf
;=============================================================================================						

;=============================================================================================						
If DialogYesNo "Willst du die Ueberflutung in Leyawiin entfernen?"
	If Equal %iPre0% 1
		CopyPlugin "Extra\\Add\\FloodRemoval\\Better Cities - No LEYAWIIN Flooding.esp" "Better Cities - No LEYAWIIN Flooding.esp"
		LoadAfter "Better Cities - No LEYAWIIN Flooding.esp" %Pre0Mod%
		LoadAfter "Better Cities - No LEYAWIIN Flooding.esp" %icd0Mod%
	Else
		If Equal %iPre2% 1
			CopyPlugin "Extra\\Add\\FloodRemoval\\Better Cities - No LEYAWIIN Flooding.esp" "Better Cities - No LEYAWIIN Flooding.esp"
			LoadAfter "Better Cities - No LEYAWIIN Flooding.esp" %Pre2Mod%
			LoadAfter "Better Cities - No LEYAWIIN Flooding.esp" %icd8Mod%
		Else
			Message "Du hast weder BC Full noch Leyawiin installiert, also brauchst du das hier nicht."
		EndIf
	EndIf
Else
	Message "Das Wasserlevel bleibt so, wie von Bananasplit vorgesehen."
EndIf
;=============================================================================================						

Message "Installiere das Resource-Paket, wenn du willst, dass die Texturen und Meshes der Better Cities richtig dargestellt werden."